#include <iostream>
#include "DGtal/io/boards/Board3DTo2D.h"
#include "DGtal/io/DrawWithDisplay3DModifier.h"
#include "DGtal/base/Common.h"
#include "DGtal/helpers/StdDefs.h"
#include "DGtal/shapes/Shapes.h"
using namespace std;
using namespace Z3i;
{
Board3DTo2D<Space, KSpace> board;
board << SetMode3D( p1.className(), "PavingWired" );
board << p1 << p2 << p3;
board << CustomColors3D(Color(250, 0,0),Color(250, 0,0));
board << p4 << p5 ;
board << SetMode3D( p1.className(), "Both" );
board << CustomColors3D(Color(250, 200,0, 100),Color(250, 0,0, 100));
board << p6;
board << CustomColors3D(Color(250, 200,0, 100),Color(250, 200,0, 20));
board << p0;
board << SetMode3D(
domain.className(),
"Paving");
board << SetMode3D(board.className(), "WireFrameMode");
board.saveCairo("dgtalBoard3DTo2D-5-custom-wireframe.png", Board3DTo2D<Space, KSpace>::CairoPNG, 600*2, 400*2);
board << SetMode3D(board.className(), "SolidMode");
board.saveCairo("dgtalBoard3DTo2D-5-custom.png", Board3DTo2D<Space, KSpace>::CairoPNG, 600*2, 400*2);
}
DGtal is the top-level namespace which contains all DGtal functions and types.
int main(int argc, char **argv)
HyperRectDomain< Space > Domain